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Public course syllabus

Esports Academy

An 18-week scholastic esports specialization that moves beyond the introductory survey into competitive systems, communication, strategy, analysis, production, event operations, and running a school esports organization. Learners practice with supplied evidence and browser activities, and no specific game title, live competition, account, or external video is required for course completion.

Audience
9-12
Length
18 weeks
Delivery
Scheduled

Course overview

Esports Academy is an 18-week scholastic specialization in competitive systems, communication, wellness, careers, analysis, production, event operations, and running a school esports organization. Course completion does not require a particular game title, account, live competition, or external video.

Audience and pace

Grades 9–12. The scheduled course runs for 18 weeks at 240 instructional minutes per week.

What you will learn

  • Analyze team roles, competitive systems, communication, strategy, wellness, and event production.
  • Use evidence to improve practice, organization, inclusive participation, and spectator-facing communication.
  • Plan and report on a school esports event with clear responsibilities and constraints.

Course structure

Units cover competitive foundations, wellness/digital citizenship/careers, rules/practice/roles/objectives, specialization in communication/strategy/analysis, and two capstone organization blocks.

Learning evidence and assessment

Learners create role, strategy, analysis, production, event, and reflection artifacts from supplied evidence and browser activities. Feedback values communication, preparation, responsible participation, and operational clarity.

Expectations and boundaries

Use school-approved resources and respect team, accessibility, wellness, and conduct expectations. No learner is required to disclose an account, join an external community, or participate in a live event to complete the course.

Capstone

The Esports Organization Capstone asks learners to plan, produce, run, and report on a school esports event through defined organization roles.

Access and support

The course supplies evidence and browser activities. Alternate roles and analysis paths support learners who do not play a particular game.