Back to Introduction to Esports

Public course syllabus

Introduction to Esports

A district-sequenced introduction to esports covering gaming, teamwork, health, communication, careers, education, computers, and basic networking.

Audience
9-12
Length
18 weeks
Delivery
Scheduled

Course overview

This district-sequenced, 90-instructional-day introduction covers gaming and esports, teamwork, personal health, communication, careers, education, computers, and basic networking.

Audience and pace

Grades 9–12. The scheduled course runs for 18 weeks at 240 instructional minutes per week and follows the approved district unit sequence.

What you will learn

  • Explain foundational esports systems, roles, teamwork, health, and communication.
  • Connect esports participation to career, education, computer, and networking awareness.
  • Use respectful, evidence-based decisions in individual and group course work.

Course structure

The course moves through introduction to gaming/esports; team building and health; positive communication; careers and education; then technology operation and maintenance. District sequence and performance expectations remain the governing scope.

Learning evidence and assessment

Learners complete unit activities, communication and teamwork evidence, career/education research, and approved technology-operation assessments. Assessment follows the district course structure rather than an external competition requirement.

Expectations and boundaries

Use approved school tools and follow health, conduct, privacy, and communication expectations. No personal account, live competition, or specific game is required unless separately authorized by the instructor.

Capstone

The Unit 05 Technology Operation and Maintenance Assessment is embedded in the final approved district unit rather than a separate capstone unit.

Access and support

Supplied materials and teacher-approved alternatives support all learners. Contact the instructor for accommodation or district-tool access needs.