Week 06 · overview
Week 6: Social Engineering and Human Risk
This week shifts from software and systems to the human interface.
Garden State Cyber treats social engineering as a security problem built around trust, pressure, context, and process. You will analyze how a believable story can move a person toward an unsafe action and how good system design interrupts that sequence.
This week
Lesson 1: Social Engineering: The Human Interface
Identify urgency, authority, fear, helpfulness, scarcity, familiarity, and social proof. Map a seven-stage attack chain and practice independent verification.
Lesson 2: Reconstruct a Social-Engineering Attempt
Treat a synthetic interaction as evidence. Reconstruct the pretext, identify what is known and unknown, and design controls that stop the chain before the final request.
Lesson 3: Human-Risk Defense: Build Better Defaults
Move beyond "be careful." Build policy, technical controls, reporting, clean-desk/screen practices, ethical awareness exercises, and recovery procedures.
What you will produce
- influence map
- attack-chain reconstruction
- pretext analysis
- information-value map
- clean-desk/screen exposure table
- five-control human-risk stack
- Human-Risk Playbook
The standard for the week is:
Do not demand perfect users. Design a process that makes risky requests easier to verify, report, contain, and recover from.