Week 10 · lesson
Positive Interaction Project
You now have Version 1 plus peer review evidence.
Version 2 must show what changed and why.
Revision chain
Original problem
-> Version 1
-> Peer test
-> Failure evidence
-> Revision
-> Version 2
Prototype options
Possible project types include onboarding, post-match protocol, broadcast guide, community chat system, spectator plan, or recognition system.
Different outputs are fine.
Common evidence standard is required.
Required project sections
- Problem statement
- Participants
- Desired experience
- Interaction flow
- Ownership and backup roles
- Inclusion and access checks
- Digital-citizenship checks where relevant
- Conflict and failure path
- Evidence from testing
- Revision summary
Simulation requirement
Run Version 2 with someone outside design team.
Designers cannot narrate every step.
Record:
Confusion points
Questions asked
Missed steps
Successful interactions
Unexpected responses
Completion status
Success indicator
Each team defines one observable indicator tied to goal.
Examples:
- onboarding: participant explains next step without help
- conflict path: participant identifies escalation owner
- digital safety: participant selects correct audience and consent action
Evidence discipline
Do not invent numeric impact claims from one classroom run.
Use bounded statements supported by observed behavior.
Defense
In approximately 3 minutes explain:
- problem solved
- assumption in Version 1
- what broke
- what changed in Version 2
- what evidence suggests improvement
Audience challenge prompts
Each audience group asks one: failure, privacy, inclusion, conflict, or evidence question.
Final requirements
Positive Interaction Prototype must include:
- one specific interaction problem
- participants and roles
- Version 1
- peer-review evidence
- at least one discovered failure
- Version 2
- visual flow
- inclusion and citizenship checks
- conflict response path
- one simulation
- observable evidence
- one next improvement
Exit ticket
Complete:
- Version 2 is stronger because...
- Most important evidence is... because...
Source note
This lesson synthesizes Learn with League and Cybersmile concepts into a design-test-revise project sequence.
The Version 1 to Version 2 project model, simulation evidence protocol, and defense structure are original Robotnix Academy components.