Week 02 · lesson

Read the Rule Before the Match

“I did not know” rarely fixes a missed check-in or an ineligible roster. A rulebook is the shared agreement that makes an event enforceable. Read it before the pressure starts.

Receive: The Sections That Matter

SectionQuestion to answer
EligibilityWho may enter and represent a team?
Check-in and timingWhen must a team be ready?
Match procedureWhat is played, where, and how is a result reported?
Conduct and integrityWhat behavior or tool is prohibited?
DisputesWho receives a report and what evidence counts?

Process: Find the Missing Fact

An event notice says “be on time.” That is not enough. Predict the questions participants will ask: What time zone? Does a team forfeit immediately? Where do they check in? Write the rulebook sentence that resolves one question.

Practice: Annotate a Mini Rule

Read: Teams must check in by 3:20. A captain submits the roster. Results are reported through the event form. Disputes must include a screenshot or score sheet within ten minutes. Label the deadline, responsible person, evidence, and escalation path.

Apply: Add a Rulebook Block

Add a five-line rulebook block to your event card. Include eligibility, check-in, result reporting, one conduct expectation, and a dispute channel. Use plain language. If an eighth grader cannot locate the deadline, the wording needs work.

Correct: Try to Break It

Exchange blocks. Your partner creates one realistic edge case: late arrival, unclear score, wrong participant, or conduct problem. If the block cannot answer it, add one precise line.

Prove: Exit Evidence

Submit the annotated rulebook block and the edge-case revision.