Week 02 · lesson
Read the Rule Before the Match
“I did not know” rarely fixes a missed check-in or an ineligible roster. A rulebook is the shared agreement that makes an event enforceable. Read it before the pressure starts.
Receive: The Sections That Matter
| Section | Question to answer |
|---|---|
| Eligibility | Who may enter and represent a team? |
| Check-in and timing | When must a team be ready? |
| Match procedure | What is played, where, and how is a result reported? |
| Conduct and integrity | What behavior or tool is prohibited? |
| Disputes | Who receives a report and what evidence counts? |
Process: Find the Missing Fact
An event notice says “be on time.” That is not enough. Predict the questions participants will ask: What time zone? Does a team forfeit immediately? Where do they check in? Write the rulebook sentence that resolves one question.
Practice: Annotate a Mini Rule
Read: Teams must check in by 3:20. A captain submits the roster. Results are reported through the event form. Disputes must include a screenshot or score sheet within ten minutes. Label the deadline, responsible person, evidence, and escalation path.
Apply: Add a Rulebook Block
Add a five-line rulebook block to your event card. Include eligibility, check-in, result reporting, one conduct expectation, and a dispute channel. Use plain language. If an eighth grader cannot locate the deadline, the wording needs work.
Correct: Try to Break It
Exchange blocks. Your partner creates one realistic edge case: late arrival, unclear score, wrong participant, or conduct problem. If the block cannot answer it, add one precise line.
Prove: Exit Evidence
Submit the annotated rulebook block and the edge-case revision.