Week 11 · lesson

Team Comms Protocol Lab

Build a one-page communication protocol for a team, club, or event crew.

Required Sections

Include these five sections:

  1. live-play callouts
  2. shot-calling decision rights
  3. emergency or conduct pause
  4. review-only topics
  5. correction language

Inspect a Completed Protocol

The table below is deliberately short. It gives a team phrases and authority that still work when a round is moving quickly.

SectionExample protocolAuthority
Live-play callouts"Two center, objective open, hold west." A teammate answers "copy."Any player may report; the caller confirms the response.
Shot-calling decision rightsThe designated caller makes the final route or objective call after hearing new information.Designated caller
Emergency or conduct pause"Pause comms. Reset for ten seconds." Report safety or conduct concerns to the adult lead.Adult lead for conduct; caller for a brief tactical reset
Review-only topicsMissed timing, repeated vocabulary, and role changes wait for the review window.Recorder adds the note.
Correction language"The location arrived after the decision. Next time: location first."Any teammate may use the script.

Scenario Test

Test the protocol against this situation: the team loses two rounds in a row, two players disagree about the objective call, and one player starts filling voice chat with complaints.

Write exactly what the team should say and who has the authority to pause, reset, or continue.

Quality Bar

The protocol must be short enough to use. If it reads like a rulebook no one will remember, cut it down. A useful protocol gives players phrases they can actually say during competition.