Week 11 · lesson
Team Comms Protocol Lab
Build a one-page communication protocol for a team, club, or event crew.
Required Sections
Include these five sections:
- live-play callouts
- shot-calling decision rights
- emergency or conduct pause
- review-only topics
- correction language
Inspect a Completed Protocol
The table below is deliberately short. It gives a team phrases and authority that still work when a round is moving quickly.
| Section | Example protocol | Authority |
|---|---|---|
| Live-play callouts | "Two center, objective open, hold west." A teammate answers "copy." | Any player may report; the caller confirms the response. |
| Shot-calling decision rights | The designated caller makes the final route or objective call after hearing new information. | Designated caller |
| Emergency or conduct pause | "Pause comms. Reset for ten seconds." Report safety or conduct concerns to the adult lead. | Adult lead for conduct; caller for a brief tactical reset |
| Review-only topics | Missed timing, repeated vocabulary, and role changes wait for the review window. | Recorder adds the note. |
| Correction language | "The location arrived after the decision. Next time: location first." | Any teammate may use the script. |
Scenario Test
Test the protocol against this situation: the team loses two rounds in a row, two players disagree about the objective call, and one player starts filling voice chat with complaints.
Write exactly what the team should say and who has the authority to pause, reset, or continue.
Quality Bar
The protocol must be short enough to use. If it reads like a rulebook no one will remember, cut it down. A useful protocol gives players phrases they can actually say during competition.