Week 12 · lesson
Strategy Is a Testable Plan
A strategy is not a vibe. It is a plan that can be explained before the match, executed during the match, and reviewed afterward. If the team cannot describe what evidence would prove the strategy failed, the strategy is too vague.
Strategy Components
A useful strategy names the goal, the opening action, the evidence to watch, the expected opponent response, and the adjustment. For example: "Pressure the left route early to force the opponent toward center. If they send extra players center, rotate to the objective through the safe route."
Worked Example
Weak strategy: "Play aggressive."
Testable strategy: "Use early pressure for the first two attempts. Track whether the opponent rotates more than two players. If they do, stop chasing and take objective control."
The second strategy can be reviewed. The team can check whether the condition happened and whether the adjustment followed.
Artifact: Strategy Card
Create a card with five lines:
- goal
- opening action
- evidence to watch
- expected opponent response
- planned adjustment
Common Failure
Do not confuse a tactic with a strategy. A tactic is a move. Strategy connects moves to a larger plan.
Check
If your strategy cannot be tested after one round, map, or scenario, rewrite it.
process flow
Week 12: Evidence to Improvement
Observe
Read the supplied scenario or record.
Interpret
Separate evidence from assumption.
Practice
Use a team artifact.
Apply
Make one reasoned choice.
Review
Record an inclusive improvement.
Read this concept flow as plain text
- Observe. Read the supplied scenario or record.
- Interpret. Separate evidence from assumption.
- Practice. Use a team artifact.
- Apply. Make one reasoned choice.
- Review. Record an inclusive improvement.