Week 06 · quiz

Foundation Quiz: Weeks 1-6

  1. Which development made esports distribution more accessible to organizers?
    • A. Twitch streaming
    • B. A larger monitor
    • C. A controller patch
    • D. A single-elimination bracket
  2. Who controls a game’s intellectual property and patches?
    • A. Sponsor
    • B. Publisher
    • C. Fan club
    • D. Caster
  3. Which format gives a team a second chance after one loss?
    • A. Single elimination
    • B. Double elimination
    • C. Round robin only
    • D. Ladder
  4. What makes a callout useful?
    • A. It is loud
    • B. It is specific and timely
    • C. It blames a teammate
    • D. It repeats itself
  5. A captain primarily supports which responsibility?
    • A. Team culture and accountability
    • B. Changing the game client
    • C. Selling league slots
    • D. Hiding disputes
  6. What should a team do with a conduct concern?
    • A. Dox the opponent
    • B. Use the published reporting channel
    • C. Retaliate in chat
    • D. Ignore it
  7. Which is an ergonomic practice?
    • A. Bent wrists for speed
    • B. Supported posture and breaks
    • C. Skipping water
    • D. Playing through numbness
  8. Sleep debt most directly harms which competitive skill?
    • A. Reaction and judgment
    • B. Game ownership
    • C. Ticket sales
    • D. A roster lock
  9. What protects an account?
    • A. Shared passwords
    • B. Unique password and MFA
    • C. Public codes
    • D. Unknown links
  10. Who should a student tell about predatory online pressure?
  • A. A trusted adult
  • B. Only the stranger
  • C. Public chat
  • D. No one
  1. Which role calls scene changes?
  • A. Producer
  • B. Fan
  • C. Sponsor
  • D. Opponent
  1. What does an analyst provide?
  • A. Evidence from replays and data
  • B. Secret passwords
  • C. A game patch
  • D. Eligibility waivers
  1. Why read a rulebook early?
  • A. To find eligibility and dispute procedures
  • B. To avoid practice
  • C. To change results
  • D. To skip check-in
  1. What is a Swiss format designed to do?
  • A. Pair similar records over rounds
  • B. Eliminate everyone after one loss
  • C. Give every team one opponent only
  • D. Ignore standings
  1. What is deliberate practice?
  • A. Goal, evidence, review, adjustment
  • B. Endless unreviewed play
  • C. Avoiding breaks
  • D. Hiding errors
  1. What is a red flag online?
  • A. Pressure to keep secrets
  • B. An advisor present
  • C. A published rule
  • D. MFA
  1. What should a broadcast avoid?
  • A. Approved gameplay
  • B. Private personal information
  • C. Prepared scenes
  • D. Commentary
  1. What does a bracket administrator do?
  • A. Manages results and published rules
  • B. Owns every team
  • C. Changes patches
  • D. Shares accounts
  1. Which behavior supports fair play?
  • A. Factual reporting
  • B. Smurfing
  • C. Cheating
  • D. Harassment
  1. What is the first step after a replay finding?
  • A. Set one testable next action
  • B. Blame a player
  • C. Post it publicly
  • D. Ignore it

Answer Key

  1. A — streaming lowered broadcast barriers.
  2. B — publishers control the game and its policies.
  3. B — it includes a lower bracket.
  4. B — teams need usable information.
  5. A — leaders sustain team practice and culture.
  6. B — officials need a factual process.
  7. B — neutral setup and breaks reduce strain.
  8. A — sleep affects attention and decisions.
  9. B — MFA and unique credentials protect access.
  10. A — adults provide support and escalation.
  11. A — producers coordinate the program.
  12. A — analysis turns evidence into insight.
  13. A — deadlines and processes matter before play.
  14. A — Swiss pairs by record.
  15. A — practice requires a feedback loop.
  16. A — secrecy pressure requires adult support.
  17. B — privacy is a broadcast boundary.
  18. A — that role manages event progression.
  19. A — factual reporting preserves fairness.
  20. A — improvement requires a concrete trial.