Week 16 · lesson
Run-of-Show Planning
A run-of-show is the timeline for an event. It tells the crew what happens, when it happens, who owns it, and what evidence proves it happened.
Operational Timeline
A good esports event timeline includes setup, check-in, rules reminder, match start, result reporting, break windows, issue handling, finals, wrap-up, and cleanup. Every item should have an owner.
Worked Example
Weak plan: "Tournament starts after school."
Operational plan: "2:45 setup, 3:00 player check-in, 3:10 rules briefing, 3:20 round one, 3:50 results verified, 4:00 round two. Operations lead owns timing. Rules lead owns disputes."
Artifact: Run-of-Show
Create a timeline with at least eight events. Each event needs time, owner, and evidence.
Common Failure
Do not make the teacher the hidden owner of every task. Student roles should be visible.
Check
If someone absent can read the run-of-show and understand the event flow, it is clear.
process flow
Week 16: Evidence to Improvement
Observe
Read the supplied scenario or record.
Interpret
Separate evidence from assumption.
Practice
Use a team artifact.
Apply
Make one reasoned choice.
Review
Record an inclusive improvement.
Read this concept flow as plain text
- Observe. Read the supplied scenario or record.
- Interpret. Separate evidence from assumption.
- Practice. Use a team artifact.
- Apply. Make one reasoned choice.
- Review. Record an inclusive improvement.